Reverse Email Lookup for [email protected]
DirectoryAmber Leigh
Work history
Sucker Punch Productions
Multiplayer Mission DesignerCurrent (over 2 years)Electronic Arts (EA)
Technical Game Designer IJun 2021 - Sep 2022 (over 1 year)Electronic Arts (EA)
Associate Game Designer IMar 2020 - Jun 2021 (over 1 year)Electronic Arts (EA)
Assistant Producer IIApr 2018 - Mar 2020 (almost 2 years)Disney Interactive
Mobile QA TesterAug 2016 - Jun 2017 (10 months)Marvel Entertainment
Video Game Production InternJun 2015 - Dec 2015 (6 months)The SPOT (part of the University of Central Florida)
Sales Associate & Passport Acceptance AgentAug 2010 - May 2015 (almost 5 years)
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Description
Sucker Punch Productions was born in 1997 with a mission to make great games, and we've spent every year since doing just that. We produced three award-winning PlayStation 2 games starring the wily raccoon thief Sly Cooper, all of which were met with critical acclaim, commercial success, and a few cabinets' worth of fan mail - some of it written in crayon. In 2009, we released inFAMOUS, an open-world superhero game on PlayStation 3 starring Cole MacGrath, a bike messenger with electricity-based superpowers who could become a hero or villain depending on your choices. After great reviews and a successful launch for inFAMOUS, we released inFAMOUS 2 in 2011, and continued the franchise in 2014 on PS4 with Second Son starring Delsin Rowe and standalone DLC First Light starring Abigail ‘Fetch' Walker. Most recently we released Ghost of Tsushima, a new IP for PS4/5 set in Feudal Japan. Ghost of Tsushima focuses on one of the last-surviving Samurai, Jin Sakai, as he takes on fearsome invaders from the Mongol Empire. It was an ambitious project, and one we couldn't be more proud of. We've also just announced our newest project, Ghost of Yotei, with a new protagonist and a new setting. Launching in 2025. Sucker Punch takes up two full floors of a beautiful building in downtown Bellevue. We offer a great environment, a friendly set of co-workers, a full benefits package, competitive salaries, and the opportunity to work with one of the best teams around. We're proud of the games we've built, but we're always looking to get better. We're excited about strengthening our team with people that share our passion for building visually arresting, emotionally compelling, viscerally involving games. Follow us on Twitter for the latest job postings: @SuckerPunchJobs
Company phone+14256492192
Company websitesuckerpunch.com
LocationBellevue, Washington, United States, 929 108th Avenue Northeast
Industrycomputer games
Employees240
Founded at1997
Annual revenue2.5M
Twittertwitter.com/suckerpunchprod
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